Thursday, February 4, 2016

Skype Interview: Evan Cagle

Art Director of King's Quest

Background

  • No school (self-taught)
  • parents thought art style wouldn't be unique if he went to art school
  • Moved around a lot (journalist dad)
  • born in Houston, TX
  • went to high school at Austin, TX 
  • last two years of high school, did an illustration advertising program
    • no desire for advertising
    • early days for computer art
  • later interned in Oregon for 3 years
    • cobble stone digital art

Portfolio = Pen/ink work; watercolor

Moving = GOOD; part of industry?; tied to work better

Art Director
  • works with 10 artists (evenly split between new artists and experienced artists)
  • when looking at hiring, interested in
    • how people do it
      • their curiosity and willingness to experiment
      • mess around with different softwares
      • no committed style
        • generic stuff can give you jobs, but how does it make you stand out?
        • think of balance
      • mix it up; tired to see repetitive art
      • wide range
        • helps with productivity
  • some don't draw, but he dislikes that; he also creates art for games
  • leads, don't prevent him from drawing
Interested in stories, not so much puzzles

MODELERS
  • low poly work, for game aspect
  • what you envision; what you want to see in a game
    • reality and functionality
ALSO, when doing art, if you're doing medieval work, don't just look at medieval armor and things related to medieval times; look at the most unlikely source for context and mesh them together



  • the contradictions makes the piece interesting

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