Background
- No school (self-taught)
- parents thought art style wouldn't be unique if he went to art school
- Moved around a lot (journalist dad)
- born in Houston, TX
- went to high school at Austin, TX
- last two years of high school, did an illustration advertising program
- no desire for advertising
- early days for computer art
- later interned in Oregon for 3 years
- cobble stone digital art
Portfolio = Pen/ink work; watercolor
Moving = GOOD; part of industry?; tied to work better
Art Director
- works with 10 artists (evenly split between new artists and experienced artists)
- when looking at hiring, interested in
- how people do it
- their curiosity and willingness to experiment
- mess around with different softwares
- no committed style
- generic stuff can give you jobs, but how does it make you stand out?
- think of balance
- mix it up; tired to see repetitive art
- wide range
- helps with productivity
- some don't draw, but he dislikes that; he also creates art for games
- leads, don't prevent him from drawing
Interested in stories, not so much puzzles
MODELERS
- low poly work, for game aspect
- what you envision; what you want to see in a game
- reality and functionality
ALSO, when doing art, if you're doing medieval work, don't just look at medieval armor and things related to medieval times; look at the most unlikely source for context and mesh them together
- the contradictions makes the piece interesting
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